HHXY STUDIO

HXY StudioIndependent game developersItaly

Realityis overrated.

That's why we create
our own worlds.

Worlds where different rules apply. Where every mistake can become a discovery, and every attempt can lead to something unexpected.

We are HXY Studio. Independent game developers from Italy. We're not interested in following formulas. We're interested in turning exciting ideas into games.

01Our games

  • Sci-fi
  • Action
  • Platformer
  • PC / Steam

OveRRooT

Enter the system.

A sci-fi action platformer where you control Root, a malware program fighting through malfunctioning computer systems. Combine precise movement, bullet deflection, and scythe attacks to overcome challenging encounters.

OveRRooT key art: Root, a malware program, wielding a glowing scythe inside a corrupted computer system
root.exe — runningKey art
Gameplay: Root deflects incoming bullets with the scythe01 / Deflect
Gameplay: Root faces a corrupted firewall boss02 / Overcome
Movement
Precise, fast, unforgiving
Defense
Bullet deflection
Offense
Scythe attacks
Available on SteamOpen store page

02Who we are

We don't haveone genre.And we don'tneed one.

We don't want to create the same game over and over under different names.

HXY Studio brings together technology, visual art, and game design to experiment with ideas and find our own approach to development.

We value independence because it gives us the freedom to explore what excites us, even when it doesn't fit the usual conventions.

The HXY Studio workspace at night with monitors showing level editors and concept art
HQ / Italy

03What drives us

Games have no rules.Only possibilities.

Four stages. No shortcuts. Every project goes through them — sometimes more than once.

  1. 001The idea

    It all starts with “What if?”

    We explore concepts, experiment with mechanics, and turn unusual ideas into playable prototypes.

  2. 002The feeling

    A game should be felt.

    Every movement, collision, and action matters. We focus on controls, pacing, and what players experience every second.

  3. 003The identity

    Being recognizable matters more than fitting in.

    Visual style, atmosphere, and details give every project its own personality.

  4. 004The result

    Good isn't always good enough.

    We build. We test. We change. Sometimes we start over. Until an idea becomes a gaming experience we're genuinely proud of.

04Beyond PC

One platformisn't enough.

We want our worlds to reach as many players as possible.

Today, our focus is on PC. Tomorrow, we plan to bring our experiences to even more platforms.

  • 01

    PC / Steam

    Where our journey begins.

    Live
  • 02

    PlayStation

    On our radar.

    Planned
  • 03

    Xbox

    In our plans.

    Planned
  • 04

    Nintendo

    Part of our future.

    Planned
  • 05

    And beyond

    The possibilities don't end here.

    ???

More platforms. More players. More worlds.

05Access before everyone

Don't waitfor release.Get in early.

Your chance to experience what the world hasn't seen yet.

Our games begin long before they reach the stores.

Get a chance to be among the first to experience early alpha builds of our upcoming projects, test new mechanics, discover bugs, and help shape the game before release.

Apply for our closed playtesting program. If you're selected for an upcoming test, we'll contact you with everything you need to get started.

Not everything we build is ready for release. But some things are ready to be tested.

Want in?Form / PT-01
Preferred platform
Playtesting experience

06Creative collaboration

The nextbig ideacould startwith you.

We're always interested in connecting with creative minds who have their own vision, unconventional ideas, and a passion for making games.

Your work speaks louder than words.

  • Development
  • Art
  • Animation
  • Game design
  • Music
  • Storytelling

Got something worth showing? We'd love to see it.

Show us your work

07Say hello

Let's notovercomplicate it.Just say hi.

A question about our games? A collaboration idea? Something unexpected?

We're listening.

Subject